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Black ops 3 mod tool so large
Black ops 3 mod tool so large








  1. Black ops 3 mod tool so large Patch#
  2. Black ops 3 mod tool so large mods#
  3. Black ops 3 mod tool so large download#

Used for HUD elements such as the zombie counter and timer, still has a lot of WIP material being constructed. This variable is defined in the scripts/zm//script_override/craftable_locations.gsc file, which determines common part location spawns. Scripts/zm/craftables/_zm_craftables.gsc uses the variable - level.get_fixed_craftable_location - to determine if a part should have a specific spawn point. Use this folder for editing specific variables that determine rng on maps. Notably, the file fixed_special_rounds.gsc is contained here, which modifies the unique enemy round for each map. Located in scripts/zm/variable_override, these files modify specific variables for maps. Use this folder for script modifications that don't include the random functions and editing specific variables for a map. Located in scripts/zm/script_override, these files modify certain aspects of scripts. Only use this file if you've manipulated something and you're sure it's not changing in game. Note the pre_spawn_overrirdes.gsh file is used to modify rng that happens immediately at the start of the game, because otherwise it won't work. The files are separated between specific maps and things that effect multiple maps. They must register the override using the macro REGISTER_OVERRIDE and then unregister using the macro UNREGISTER_OVERRIDE once all functionality is ceased. Located in scripts/zm/array_override, all of the files that will be passed into the random functions are placed here. These functions are modified to loop through the defined overrides and execute them if the conditions are met. Located in scripts/shared, the array_shared.gsc file contains 2 functions - random and randomize - which are used by the game to determine many rng factors. This includes many functions you can use to edit game mechanics.

black ops 3 mod tool so large

To view function documentation, find your Black Ops III root directory, locate the docs_modtools folder, open bo3_scriptapifunctions.htm. To edit the patch, follow this video - to setup Sublime Text for coding.

black ops 3 mod tool so large

Black ops 3 mod tool so large Patch#

The Mod Tools will show the patch if it's formatted correctly.

Black ops 3 mod tool so large mods#

If your patch isn't there, you need to put it in your mods folder in the Black Ops III directory (make one if you don't have one).

Black ops 3 mod tool so large download#

To compile the patch on your own: Go to steam -> library -> at the top left under home, click the drop down menu and select tools -> download the Call of Duty Black Ops III - Mod Tools -> launch mod tools -> find the patch and check zm_mod -> check link at the right -> press build -> your patch will compile and any errors will be shown below or at runtime in game. Also a big thanks to working with me on this project and providing a great learning experience. Massive credit to - This is KB can I help you - for providing the structure of the codebase, as well as contributing many scripts. Patch InformationĪ patch for Black Ops 3 Zombies that modifies many aspects of the game, such as rng for easter eggs and hud elements You can download and use the patch, but nothing is guaranteed to be setup correctly and not everything is expected to work yet. This patch is currently a work in progress, and does not have any official release yet.










Black ops 3 mod tool so large